Playing Instructions – iOS ( iPhone & iPad ), Android Mobile Devices, and Amazon Fire
1. Tap the screen to move to the next screen or to select a menu item.
2. You should save the game at regular intervals (especially after you’ve just run an event). Two save slots are available for manual saves.
3. There is also an Auto-Save feature. The game auto-saves at 2 points:
1) AFTER pressing “Advance Game”, but BEFORE that day’s event runs.
2) AFTER pressing “Quit Game” button in Game Menu and returning to game title screen. Therefore, it’s always best to “Quit Game” when you’ve finished a play session, rather than just exiting the app.
NOTE: Both auto-saves share the same save slot, and will overwrite each other. They will not affect your two manual save slots.
In each episode of this tutorial video, I personally guide you through the game, so that you can get maximum success and enjoyment from playing it.
Episode 1: GETTING STARTED
Video not playing? Click here to view on YouTube: https://youtu.be/MfZ1b0FX2uM
Learn the basics about choosing your wrestling federation, loading and saving, finding your way around the main menu screens, assessing the talents of your wrestlers, and how to find new wrestlers to hire.
Editing Wrestlers (V1.2.0 onwards)
1. You edit the wrestlers in your game at your own risk. The developer of this game will not be held responsible if you mess up the balance of your game world by editing any wrestlers.
2. Any edits you make will only affect the current game in progress. In other words, if you ever go back and start a new game, your edited wrestlers will be lost and the game will be, once again, populated with fully computer-generated wrestlers.
If you want to keep your edited wrestlers safe for future games, I would suggest saving that game in one of the manual save game slots, and just using the other slot (plus the auto-save slot) for your current game.
That way, if you ever want to start a new game using your edited wrestlers, you can just reload the game from the “safe” slot, and then continue the game by saving it to the other slot as before.
3. You will find the “Edit Wrestler” button on each wrestler’s stats screen.
4. On the “Edit Wrester” screen, you will find three buttons:
“Cancel Changes” will cancel all the changes that you’ve made to the wrestler since entering the edit screen, and will return you to that wrestler’s stats screen.
“Reset Values” will reset all values on the screen to what they were when you entered the edit screen that time. It will not undo edits that you’ve previously “confirmed”.
“Confirm Changes” will check the values you’ve entered, and, if they are acceptable, will apply them to the wrestler and take you back to that wrestler’s stats screen.
5. Tap on any of the values to bring up an entry window.
6. You must enter values within the ranges given on the edit screen. If you enter a value that is unacceptable, that value will turn red when you press the “Confirm Changes” button, and you will remain on the edit screen until it’s been corrected.
7. Acceptable ranges for edited items are as follows:
Wrestler Name: Maximum of 25 characters long, including spaces between words
Age: 18 minimum, 55 maximum. NOTE: wrestlers over about 40 years of age could decide to retire when their current contract expires, so be wary when creating older wrestlers.
Weight: 150lbs minimum, 600lbs maximum.
Height: 5ft 0ins minimum, 7ft 11ins maximum.
Style: Enter a number from 1 to 4 to represent the style: 1 = Brawler, 2 = Technician, 3 = High-Flyer, 4 = All-Rounder.
All other stats: 1 minimum, 20 maximum.
8. A NOTE ABOUT VALUES: When the game computer-generates wrestlers, it uses certain rules to calculate stats. For example, it won’t allow a 600lb wrestler to be a high-flyer with a speed of 20, and it won’t allow a 190lb wrestler to have a strength of 20.
However, to give you freedom of editing, these rules are not applied to your edited values. Therefore, it’s up to you to determine what you think are realistic figures for your wrestlers.
To get an idea of what the rough values should be for a certain size of wrestlers, try looking at the stats of a computer-generated wrestler of similar size to the one you wish to create. Better still use that similar computer-generated wrestler as your editing base, then change their name and fine-tune their stats to what you want.
Obviously, if you create wrestlers with stats that are way outside rules that are applied to the computer-generated wrestlers, you may find that the balance of the game is upset, and your edited wrestlers just always win and get massive buzz from their matches.
As mentioned earlier, you edit wrestlers at your own risk, so you have nobody to blame but yourself if you wildly upset the balance of the game.
9. Two stats that won’t be familiar to you are “Natural Heel” and “Hero Rating”. These stats are normally hidden in the game, as they affect how the crowd reacts to a wrestler in a certain role, such as babyface or heel. Normally, the only way to figure them out is by looking at the “Role” section on the agent’s screen
Note that these stats don’t affect whether that wrestler is a heel or a babyface in matches (you still determine that using promos), they just affect how willing the fans are to accept the wrestler in either one of those roles.
“Natural Heel” determines if a wrestler has a genuine “bad guy” nature about them. It will make fans more likely to accept them as a heel and boo them, but may make it difficult for fans to warm to them if they’re ever in the babyface role. For an example, think of Bautista’s 2014 return to the WWE. He was supposed to come back as a fan-favourite, but they couldn’t help but boo him, so the whole thing fell flat, and he ended up being turned heel.
“Hero Rating” determines if a wrestler has that thing about him that makes him appear heroic to the fans. Obviously, this is a great advantage if he’s wrestling as a babyface, but it could make it hard for the fans to dislike him if you want to make him wrestle as a heel. As an example, think of Stone Cold Steve Austin’s 2001 heel turn. The fans didn’t really want to boo their hero, so it didn’t really work.
However, a wrestler doesn’t have to be fully one way or the other. It’s up to you to decide. He might have a mix of both “Natural Heel” and “Hero Rating” that allows him to work fairly well in either role. Probably the best example of this would be Hulk Hogan. In the WWE (WWF as it was then), he was a massive hero to many, but he also had something about him that made many fans dislike him, even when he was the top babyface. Therefore, when he turned heel in WCW, there were just as many fans who were happy to boo him and hope that he got a kicking.
Hints & Tips
1. Wrestlers will always behave in matches according to their current personal character (babyface, heel, tweener). If you wish to change the personal character of a wrestler, you must do so by giving him promo spots on your TV events and forcing him to behave the way you want. As the fans start to accept their his persona, the wrestler will start to behave that way in matches, and his transformation will be complete! Beware though, some wrestlers have natural characteristics that may work against the persona you’re giving them, and may hurt their popularity. Your talent agent will be able to tell you more about this for a particular wrestler.
2. Wrestlers who are injured cannot take part in matches, and will not be available for selection. You can, however, promote them on your TV shows using video promos, in order to stop their popularity from dropping. Once they are a few weeks away from full fitness again, they will become available for in-ring promo spots. However, they will still not be able to take part in matches until they are 100% fit.
3. Feuds are critical to success in the game. Matches between feuding rivals will get a big fan buzz than if they were just randomly facing each other, provided that you’ve used promo spots to build up the feuds popularity.
4. Feuds will cool down and lose popularity if they are not kept alive in the fans eyes with matches and promo spots. However, the fans will grow tired of even the most heavily featured feud after a while.
5. Although it might seem a good idea to put on the same high rating matches every week in order to make money, constant losses may hurt one of the wrestlers. As their fan buzz drops, the match will start to draw a lower and lower rating.
6. Although wins are obviously good for a wrestler’s fan buzz, a skilled performer can lose the match but still come out of it with a good buzz.